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False dawn quake 4
False dawn quake 4






Dm6 I felt I should've won, going down by 1 after some mistakes, and skull was pretty close. His shifter play was really good in terms of controlling the low centre and lg area from high centre, it was very hard to get going vs him. Skurk: I'd say this was probably the opponent I 'underestimated' the most, in the sense that I thought I perhaps had a good chance to take say 3 maps vs him, but ended with only 1. The one saving grace here was I was able to win ztn to avoid a white-wash.

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On both of those maps I was leading after 3mins or so, so I need to learn how to take better advantage and retain control against good players. From memory I think I messed up a few times on dm6 and should have made that closer, whilst dm4 was another entertaining game. In hindsight I probably should've stuck to what I know, and maybe gone with Aero given how well I performed there against the other Polish players later in the season, but having lost to my first two opponents on Aero I figured I was too weak there.

false dawn quake 4

As an oldschool player I was wary of facing him on tb3/aero but actually my picks of skull and shifter were a disaster, with me registering just 3 and 1 frags respectively. MaCLer: I knew this would be a tough game as he was one of the favourites leading into the competition. Like my first game, I struggled on Aerowalk but overall 3-3 is probably a fair result despite me feeling I could have taken it 4-2. I was both surprised to win dm2 (with a bit of hiding from me at the end) but also found him to be surprisingly efficient on skull (which I had been doing ok on in practice games vs random people), although it was quite a crazy game with a lot of missed shots in the centre room! Learning from the game against rghst, this time I rolled out shifter to good effect, Tumult clearly lacked experience there. One of the things I've learned through this tournament is it's actually pretty easy to spot errors in my play, which I guess is a good thing as there are lots of obvious avenues for improvement. I remember this being quite a fun match to play, with a close game on dm4 in particular that I possibly should have won were it not for some obvious mistakes. Tumult: My second game was another relatively 'easy' game compared to what was to come, ending 3-3. He's a nice guy and I hope he isn't too disheartened by this season, and can maybe play a lower div next time around. In particular I was pleased to get a win on Bravado, but in hindsight, picking Aerowalk vs him was a mistake as he was quite strong there, whereas I won a prac round on shifter afterwards. As the tourney progressed, it became clear that rghst was misplaced even more than myself, recording only 7 map wins. Rghst: This was perhaps a bit of a false dawn for me in HammerTime I expected a fairly even game against one of the most active players on the scene, but ended up winning 5-1. I played a few prac rounds before the tournament to get to know bravado and shifter a bit. I was placed in a higher division than expected, for example it seemed odd to me that Turbo defeated me in Quakecon yet was in a lower division, but there you go. However with a bit more time on my hands I decided to enter HammerTime as the map pool looked quite appealing. Since Reunion LAN back in 2003, the only duel tournament I have played it was last summer, which was over very quickly losing both my matches.

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I very rarely duel, perhaps a couple of times a year vs andy. Background: I am, first and foremost, 4v4 player.






False dawn quake 4